Art Lead, Character Designer, Character Modeler, Lead Programmer, Combat Designer, Level Designer, UI Designer, 2D artist, 3D Animator

Immerse yourself as Nyx and clash with the darkness that reigns throughout Darkspire Citadel, a narrative based RPG. Emerge stripped and bare, struggle to reclaim stolen memories, organs, and limbs whilst uncovering the terror that lies within. Will one be able to salvage what was taken or surrender to the rot of bloodlust?

Tools Used: Unity, Maya, Substance 3D Painter, zbrush, github, Aesprite, Clip Studio Paint

I made a red outline shader to make the player's character stand out, and a particle effects on the edge of the sword to make combat clearer.



Character Design Concepts:

Base Models:

In Game Models:

UI Assets

Summoning!?



A collaborative tabletop game about accidentally summoning the wrong being for your plight.Decide in a group what goal you are willing to try and summon a demon for, how in tune you are with each other will determine the success of your summon.Once you have summoned your creature it is up to you all to use its abilities to complete your goal as best you can!


A 3D platformer with a dream-like aesthetic. This game was used as an opportunity to experiment with a variety of physical media and how they can be incorporated into the game space. For example, photography of microscope slides, pixelation of my eye, claymation and paint-on-glass animation.

Software Used:
Unity, Maya, Adobe Substance Painter 3D, Adobe After Effects, Dragon Frame, Aesprite, Clip Studio Paint

Concept Work:

Escape the Aurora Psychiatric Facility while dealing with the remnants of whatever went on there before you...



Character Modeling

These characters were created for Darkspire Citadel, a ps2 style game with dark elements and references to medieval art and architecture.It is pixelated during ordinary game-play so models match the nostalgic aesthetic. However, we wanted the models to show more detail during cut scenes and close-ups, hence the more detailed texturing.

High Resolution/Unfiltered

In game appearance:

Environmental Modeling


Walk through of a rotting torso in Unreal Engine

Unity URP scene, lighting effects and particles made in unity


2D Work


Illustrations


Character Design


Concept Art


Portraits for a narrative game


Pixel Art

Platformer Levels:


Ghost Bakery

Some assets I made for a game where you play as a ghost running a bakery:

It was designed to be playable on an arcade machine.